A gothic PvP autobattler. Build a board of werewolves, vampires or monster hunters, arm them with items, then watch it fight another player's board. Halfway through every fight the midnight bell tolls and the monsters turn.
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Coming to Windows on Steam in Q2 2027.
Midnight Bell is a gothic PvP autobattler. Between fights you recruit werewolves, vampires or monster hunters, arm them with items and arrange your board. Then it fights another player's board on its own while you watch. Win ten duels before your lives run out.
Features
- Every fight changes at midnight, when werewolves and vampires take their night forms
- Three factions at launch with 150 allies and more than 300 items, and more to come in free updates
- Fight other players' saved boards with no queues or timers, and replay every fight when it ends
- Runs of about an hour that you can quit and resume any time
- No paid heroes or modes; two more factions are coming as free updates
The bell tolls at midnight
Each fight is one in-game day: the bell tolls at 12 seconds and dawn breaks at 24. At midnight the bell tolls and the monsters turn. Werekin transform into their animal forms. Vampyr's loyal wardens give way to their vampire lords and ladies. Jaeger strike the monsters they studied by day. If both heroes are still standing at dawn, the sun burns them until one falls.
Unique gothic factions
- Werekin are weak by day and dangerous at night. Pack allies grow stronger for every turned Werekin beside them.
- Vampyr wardens store blood from every hit, and at midnight their masters wake to feast on it.
- Jaeger never turn. They study enemy monsters all day and stake them when the bell tolls.
- Ghastly are the drowned and the hanged. They freeze enemy cards in place, and at night they fade, return and turn again. (Coming post-launch)
- Magus witches store magic by day and burn it in a blazing form at night. When it runs out they collapse, recharge and blaze again. (Coming post-launch)
Build something broken
Each night you choose which doors to open: a merchant, a hunt, a rite at the altar or a bargain in the crypt. Two copies of a card combine into a higher tier.
Each time your hero levels up you swear an Oath that changes how your board fights. Lose or draw a duel and you pick a Scar for one of your allies, a trade-off it carries for the rest of the run.
Gothic art to collect
Alternate looks and full-art versions of your allies unlock as you play.
